11 April, 2011

Challenge Pass/Fail in Alpha 3 (r52)

On request, I added the option for challenges to be deterministic: You can declare a certain value, and if the player has the required stats as high or higher, he will automatically pass. If he has less, he will fail. No dice rolled, no random chance, no luck. Obviously, it is simpler to use, since it only requires a single value.

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